Fume Ultra Greatsword is a weapon in Dark Souls 2. Sign In. These in turn effect the twenty-four derived stats. Sorceries in Dark Souls II are a type of Magic that inflicts elemental damage with its offensive spells. It deals 145 base damage and receives a 20 percent bonus to damage when facing hollow enemies, which are. Compared to. It provides players with certain bonuses that can aid in different combat situations. Raises your HP by 30 per point, (0-20), 20 per point (21-50), 5 hp per point (51-99) Raises your petrify resistance (PR) by 0. The player will be encouraged to discover and deeply learn a weapon that suits their style of play and preference, with subtle parameters affecting the weapon's performance in. Forum Posts. The finely-sharpened blade of a katana slices with unmistakable smoothness, but should be wielded with caution, as its delicate constitution means it's easily worn. 20 being where the soft cap basically is. Finally beat this game, compared to 1 and 3 I thought it sucked, save for the fight with the Ivory King. Stats: Vit: 30 (bare minimum)’. I've had both mine at 40 since around level 80 and it only gains 1 point of damage per 2 levels after that. Mostly it's 50 without TDR and 36-44 with TDR. 57 stamina. When you start going over 40 dex in ds2, and weapons get 1 ar per lvl, then its useless in all cases going higher. Dark Souls II What's the soft cap for stats? tagamaynila425 9 years ago #1 Does anyone know the soft cap for each stat? For those who don't know what I mean,. Dark Souls II: Scholar of the First Sin is an upgrade and bundle of Dark Souls 2 that brings the game to Playstation 4 and Xbox One, as well as DX11 features on PC. For scaling in Dark Souls III, see Parameter Bonus (Dark Souls III). Minimum cap (floor): 1600; Soft cap: 1750; Powerful cap: 1800 ; Pinnacle cap/hard cap: 1810; Floor to soft cap (1600 to 1750) The first. Character Planner; Browse Builds; Top Builds; Dark Souls 2. En este vídeo os explico con detalle las estadísticas de DS2 y dónde se encuentran los soft cap y hard cap de éstas. Softcaps for those wondering. Cap at 50 END for 150's because I tend to powerstance small weapons and combo for 1600 damage oftentimes. Raising Adaptability improves action speed, such as evasion and drinking Estus Flasks. Stop getting stamina. g. That is all you get from it, and scaling drops off after 40, so even very dedicated DEX builds don't go past 50. Helms in Dark Souls II are pieces of Armor that's worn on the head for protection. Goes up until it hits the hard cap of 99. In-Game Description. Poise. Mage: Strength = Intelligence > Dexterity. Att - Spell slots at 10, 13, 16, 20, 25, 30, 40, 50,60, 75, 99. Long sword, 10 str and 9 dex. It is used for most of the actions that the player character perfoms with the exception of walking. Attunement also provides, albeit smaller, increases to your Agility stat. Boosts spell-casting speed. It is also possible to increase Attunement slots through equipping certain rings. If you want to raise your bonus, you have to level them equally. Maximum Item Discovery rate is 410 and is achievable by holding 10 humanity and using the Covetous. Oh yea ds2 soul memory ♥♥♥♥ :DD Okay man ty ;) #2. ago. Disintegrator kills the target. Moonlight Greatsword+5. Upon killing the final boss, and choosing either ending, the player's character will be thrown into the next game-cycle, known as "New Game+", or "NG+". Endurance is a stat in Dark Souls. NobodysLaw Jun 26, 2014 @ 2:51pm. Submit. So it had a linear growth, unlike most other stats. It's a great way to experiment with different allocations of adaptability and attunement to hit the target. Your goal is 40 by SL60. At this point the game no longer lets you put points into the stat (99 is the hard cap for all stats). . 0 per level to 69. If that sounds low, keep in mind that's a full 60 points into damage stats. Onece you get a 40 in a stat that's the soft cap meaning it's pretty much at around 90% of the max power you'll get from the stat. Note: Enemies do not scale based on your Soul Level. This effectively means it scales with the total or average. Soul Vessel is a special type of consumable in Dark Souls 2, used to re-spec your stats. Staff of Wisdom+5. So yes, basically when you want to swing your sword alot, and catch people off guard, use more stamind. If you would like to re-spec your character, you will have to visit Rosaria, Mother of Rebirth. Click here for PvP Builds. Increase your equipment load. if u want to wield like EVERY Melee Weapon in the game go with 65 str 45 dex, 10 vit, vigor, end, 30 int 30 faith. Right click and copy the selection. Innate Magic Defense caps at 200 points, when Intelligence is at 99. 15 INT = 2 orbs, 24 INT = 3 orbs, 30 INT = 4 orbs, and 40 INT = 5 orbs. especially if you're doing the DLCs or ng+. So having 10 int and 99 faith would be the same damage as 10 int and 10 faith. the lighting engine mod brings the biggest boost, as will commonly be the case. 33. The Parameter Bonus rating, also known as Scaling, is a gameplay mechanic in Dark Souls. Poise is a Stat in Dark Souls. Increasing any stat will also increase the players Physical Defense, as well as the Magic, Flame and Lightning Defense. Soft cap for Magic BNS is at 40 INT, but most people raise it to 50 for Staff of Wisdom. But figured I would mention it. SundownKid May 7, 2014 @ 7:12pm. Mr_Eddy_Wally 7 years ago #3. Equipment Load is stat in Dark Souls 2 . People aren't that worried about resistances, people are concerned with dodging, since it's a prime component of the combat. Every stat in Dark Souls 3 starts getting less useful bonuses at a certain level, find out exactly what they are. 21 votes, 20 comments. Once a stat has reached this high, it cannot get any higher - it is a cap enforced by the in-game engine. Attributes can be increased by assigning points into them when Leveling Up. Vitality is an Attribute in Dark Souls 2. Leveling up is done at Bonfires. Comparing 120 casting speed to 266 is approximately 4-5 frames faster, resulting in ~0. Amount. Ds2 is the least liked of all the soulsborne games by a significant amount so asking about it here would have the highest likelihood to getting answered. Also keep in mind that the staimina hard cap is 40. Stats refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. #1. Innate Dark Defense caps at 200 points, when both stats are at 99. My endurance is 61 and together with the third dragon ring I got 181 stamina, that's a huge difference is how many spells you can throw or how often you can swing your sword until. However a mage build has NO EXCUSE OR BENEFIT of increasing adaptability. Online players can make Gestures that may even include some vocal. Endurance is reduces to 1 stamina per level at 20. Then get your health stamina and ESPECIALLY your adaptability up. 5 until 40, then 0. Hard cap is not 40 but 50 and gives you 1500 HP (1800 with FaP ring, 1650 with Mask, 1980 both). your adp alone is irrelevant. Yes there is. Respecs are cheap in this game, so don’t stress too much, but generally speaking: you want to meet the minimum stats for whatever weapons and spells you like, get AGL to 92 or 99, get END to 20, and then VGR to 50. Due to this split stat distribution, pyromancers can use sorceries or miracles if they have the respective catalyst in hand. Vigor Information An attribute that determines health points (HP). That is what I was trying to explain. How to Level When Reaching Softcaps Getting towards the end of my first run of ds2. You can only cast Sorceries if you have a Catalyst equipped. #10. Even though in this one you can respec, you have to be careful that you don't spread your stats too thin because you will have trouble leveling up any stats you may need later. Basically, unless something requires over 40. Sells new armor sets after spending souls (1,000 and 16,000). Elden Ring Multiplayer contains various modes, from cooperative game styles in PvE, to competitive game modes in PvP and Invasions. Notes: If you have a Soul Memory of. Upon killing the final boss, and choosing either ending, the player's character will be thrown into the next game-cycle, known as "New Game+", or "NG+". Dark Souls II was released on the PlayStation 3 and Xbox 360 on March 11, 2014 in North America, on March 13th. (27 puts you smack at 1K you get less from there 19 each afterwards) 40 END. Over that, you lose damage fast. Attribute, Skill, and Stat Mechanics [] Main article: Character Attributes and Skills Health [] Maximum health is this sum:. Uchigatana is a weapon in Dark Souls 2. Skill cannot be increased past 99 whatsoever) Reply Replies (0) 9 +1. 5 times the dexterity requirement of the weapon with the highest dexterity requirement. It's an in-game statistic that increases your resistance to being staggered or stun-locked as an effect of taking hits from opponents. No sure, but you get diminished returns much sooner. Unless you want a really fast roll speed, in which case you may benefit from it being 30. advertisement. Mainly it increases the speed of drinking estus flasks, and invincibility frames. that 13% you mentioned also gets added to the other weapon. Moonlight Greatsword is a weapon in Dark Souls 2. boom . Adaptability has the best gains but gouging either stat can get you minor increases in Agility past the 110 cap. Since 1000 points of any magical or elemental defense equals immunity, Fire Damage cannot be completely nullified, with. Humanity also increases the player's Item Discovery rate, which determines the likelihood of enemies dropping items. It is a cap that serves a few purposes: To stop you from getting too. stokesryanc. No human was intended to wield a sword of this weight or destructivenes. ago. FP runs into a breakpoint brick wall at 35, if you. Effects of Vigor. At absolute best, this puts 348 casting speed at ~6 frames faster than 120 casting speed. Meets Dexterity requirements for equipment. Combined with the hidden stat of 100 points, Fire Defense can reach a maximum of 990 points. Vitality Soft cap: 29, 49 & 70 Increase your equipment load. Damage stats soft caps at 40 for A and below scaling weapons and partially S too, but S scaling weapons can still get decent damage per point until 50. The range is more tied to soul memory. So Flynn builds cap theit VIT at 14 or 9 if they plan on using the Third Dragon Ring. The primary stats are: Vigor - Vigor affects HP and Petrify RES. Since 1000 points of any magical or elemental defense equals immunity, Fire Damage cannot be completely nullified, with. Updated: 22 Nov 2022 22:41. Oh look, the endgame PvP meta for DS2 is roughly 30 levels higher, what a coincidence good job splitting those stats. The world of Dark Souls 3 is littered with hollow enemies and hollow bosses, which makes the Hollowslayer Greatsword a powerful weapon to have on hand. Although, this is extremely dangerous in nearly any case. Unfortunately dark souls 1 doesn't introduce you to dark magic until halfway through the f*cking Artorias of the Abyss DLC but most souls players know hexes = dark magic, miracles = "divine magic" (healing spells and lightning spells mainly), sorcery = arcane magic, pyromancy = fire magic. The Pyromancy Flame and Dark Pyromancy Flame are the only catalysts in the game able to cast pyromancies. Once the Final Boss has been defeated in the Throne of Want, the player can rest at the bonfire in Majula and choose to. Increases Physical ATK: Dexterity which modifiers damage on weapons with Dexterity scaling. Stamina has a soft cap of 160 at 40 endurance. The stat cap for most Persona games is 99. If the player continues to play through and beat the game with that same character, the cycle. The world of Dark Souls 3 is littered with hollow enemies and hollow bosses, which makes the Hollowslayer Greatsword a powerful weapon to have on hand. There is a hard cap on the bonus damage from intelligence is at 99 intelligence. Innate Poison Resist caps at 200 points, when both stats are at 99. Hey guys! I reuploaded it because someone pointed out that I was missing a piece of information :) New Channel: Discord: Basically a higher letter (E-A and S is the highest) increses the scaling. Notes: If you have a Soul Memory of. Also slightly increases your physical defence and poison resistance. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. 267 seconds) to use. Love them. Most. Those who choose the path of dark are admonished by all. Updated: 22 Nov 2022 19:56. But recommend 40%-50% for median armor and weapons and 50% - 60% for heavier armor. Adap. In ds2, a lvl ~350 hitting all of OPs hardcaps listed will be just as dangerous as an 838. At 90 Agility and lower, an Estus Flask takes 68 frames (2. Each piece of armor has different defense and resistance values. :3Innate Fire Defense caps at 200 points, when both stats are at 99. Click here to scroll to DLC bosses. Maximum at 10 Humanity. DS2 is best for PvP for many mechanical improvements, but single player is not thrilling over and above DS1 (DLCs were great, but belated). Boosts lightning, fire and dark attack and defence. Click "Enable" in table, it will freeze the game once while it loads, and few moments later it will completely lock DS2, quit DS2 (Alt+F4). Prioritize weapon/spell requirements, then health/stamina, then equip load/adaptability. This is the most complicated stat; everyone should take at least 17 Vigor, after that the next breaking point is 26, at 27&28 there is a large decrease in value but it flattens out until 44 after which diminishing returns really take over. But also gets reduced gains after 40 Res caps at 99, but as the running joke goes, it's a pretty useless stat. Maughlin the Armourer Information. Magic Defense cap []Sunlight Straight Sword is a Unique Weapon in Dark Souls 3. 5 per stat point. Attunement is the most important stat for pyromancy. Its main focus is the improvement of one's Agility. It indicates the. In. Don't close the CE. 267 seconds) to use. 0. You can do that with 26 adaptability and 8. For Dark Souls II on the Xbox 360, a GameFAQs message board topic titled "Anyone else think the PvP level cap is going to be higher in DS2?". It really depends on your RNG, and generally speaking when it comes to damage outside of spells and summons, Mage can be a bit difficult to plan your stats around compared to Warrior or Ranger. Once having reached or exceeded 200 the stat bar glows blue. Pretty sure you only need 10 att and 22 adp to get 99 agility (12 iframes). Equip Load is a stat dictated by your Vitality - every point of Vitality will increase your Equip Load by one, and this is important for any character that wants to use the heavier items of equipment scattered throughout the game. Mana cost. I wouldn't go over 105. ; One of 4 stats that. Nearly finished DS2+DLCs on my first playthrough and to me dex is fine but there are more weapons for str or quality builds. The mace is the archetypal blunt weapon. This means in order to continually increase innate Dark Defense, both Intelligence and Faith need to be leveled up side-by-side. Stat Requirements: 14 Strength, 18 Dexterity. . 0 per level to 69. g. 5; Has a chance to prevent any damage from spells that hit you. Just don't go above 40 for most offensive stats, its. These Mimic Chests are laid out in plain sight and can be encountered as you play through DS2 as well. hello bud, sum up the defenses and sub gyrm for alone armor and check the result, it is pretty consitent let me show you: Name Phys Str Sls Thr Mag Fire Light Dark Poise Poison Bleed Petrify Curse Dur Weight Scaling Prerequisite Reinforcement Effect Def/Weight Poise/Weight Mag/Weight Total Magic Def Total Defense Total Def/WeightSaving your build will allow you to share it with others. Vitality–. Jochen Birkle 213 1 2 7 Add a comment 4 Answers Sorted by: 15 There is no strict upper limit on your level in the Souls series, including Dark Souls 2. The Stats in Dark Souls 3 are similar to previous Souls games. For example, if both skills are at 50, Dark Defense will be set to 170 points. Yea, if you love the souls games, Dark Souls 2 is definitely worth playing, it garners a lot of well deserved criticism, but I definitely enjoyed playing it aside from the occasional bullshitting. B: 2 points per level until 30, then 3 until 40, then 1 until 50, then 0. This is a series where I will be showing off a basic build and some important tips, tricks, useful items, and how to handle the bosses of Dark Souls 2. wiki. Leveling up Adaptability is the primary way to raise Agility. Effects of Vigor. Required to wield the majority of weapons. If you trade four boss souls to Straid (petrified guy at the top of the Lost Bastille) he'll give you his armor set, the Black set. level adaptability to the comfortable 105 agility which is the soft cap for iframes on rolls. Many stats stop to provide decent results at some point around 40, yet endurance gives you one more point for each point invested for quite some time. endurance : From 0 to 20 endurance you'll get 2 points of stamina each. The Dark Defense value is determined by lower of the two stats. Sells new armor sets after spending souls (1,000 and 16,000). Sign Out. Raise the sword aloft when praising the sun to boost attack and damage absorption for self and. While the classes determine the base stats for redistribution, there are no differences in abilities between classes, and they are only a template from which you can build your character. Summon Range Calculator . Then, related to purchase tasks, his inventory increases for the final time with another armor set -. Adaptability is a Stat in Dark Souls II. Also increases petrify resistance. Both ADP and ATT increase Agility. 96, 99 and 105 agl are good spots to stick to. Initial soft cap: 40. Vig - first cap at 20 second at 50. End - second verse same as the first. Both stats hit their "soft cap"—where the effectiveness of each stat starts experiencing diminishing returns—at 30 points each. Poise is an extremely important stat in PvP as the amount you have on your armor determines which attacks you can avoid getting stunned by. Warp Infusion: Incarnate learns a teleport skill, and a skill to swap. To cast a Hex, you must use a staff/chime or Special Weapons that can cast Hex. Hemorrhage (combined with it's governing stat, Arcane) is the only status effect and stat combo that stacks multiplicatively with itself. fextralife. Maximum at 10 Humanity. The. Description. Vigor has a minor soft cap at 30 I believe and a major one at 50. The diminishing returns kick in at 110 agl, ironically you'd need 111 for another iframe during rolls, but the investment necessary for that is very unreasonable for non-sl800-heros. It is possible to raise agility up to 120 by having both Adaptability and Attunement at 99. Vitality determines your character's equipment load, physical defence, and poison resistance. Dark Souls 2 Builds Calculator (Beta) Click here for PvE Builds. r/DarkSouls2. Leveling up Adaptability is the primary way to raise Agility. Ditto for FTH, except you replace INT with FTH. The most i-frames you can get from agility is 16, which is 0. Just get as many Spell Slots as you need. For each point of Attunement up to the soft cap at 35, you receive a. We’ll break. For example, if Intelligence is at 50, Magic Defense will be set to 170 points. Ds2 is the least liked of all the soulsborne games by a significant amount so asking about it here would have the highest likelihood to getting answered. After that, his stock increases with an additional armor set - purchasing any item at this point, advances his quest of getting rich. It is an important attribute to level up (specially for PvP). That said, there are always several level metas and only time will tell what ends up. Dark magic scales with the lower of Intelligence of Faith. If you’re interested in build optimizing, you should read these: A quick overview of how damage and defense works in DS2, and why weapon scaling is usually weak:. Faith– Hard caps at 50 with talismans’ MagAdjust dropping sharply after 50. pseudostripy. If the player continues to play through and beat the game with that same character, the cycle. For other uses, see Strength (disambiguation). Mace is a weapon in Dark Souls 2. For each 10% difference, rolling will be faster 0% - 10% is the quickest. Endurance - Stamina gains hard cap at 40, equip. Effect: Raises item discovery. The soft cap for magic scaling is 50 Int, so I'd reduce your Int from 60 to 50, because you'll only lose a tiny amount of damage scaling from doing that. 1 - Increase VIGOR 2 - Increase the stat that scales with your weapon . In-Game Description. 33. With all stats leveled to 99, the maximum Health is 2505. Here's a quick table (numbers taken from dark souls 2 wiki agility page ): Definitely get agility to 86 as a starting amount. On the top there is a drop down field with game profiles, change it to DS2. Attribute required to wield weapons requiring finesse. 1. Have reached soul level 145 and I am wondering how I am supposed to improve my character. To cast a Hex, you must use a staff/chime or Special Weapons that can cast Hex. Within the popup enter 310 in the start-offset and 28030f in the end-offset. r/DarkSouls2. Level Information & Notes. Poison resist cap [] Poison Resist is capped at 890 points. 5 for every level past 3 and hits a soft cap at 40 and 80 (at level 99, poise reaches 35). Already a finely-crafted staff, made even more effective by its crystal, the brilliance of which has been polished over. You can reach the pyro softcap by having 1 int/59 faith or 30 int/30 faith. the lighting engine mod brings the biggest boost, as will commonly be the case. You still gain 1 equipload each level and but gain much less defense. Instructions: Insert your Soul Memory amount the input box, then move the mouse icon to the item you want to. Also, Agility is in fact soft capped. Game Progress Route in Dark Souls II tackles a recommended route for the main story of the game. One thing introduced into this game that I really liked was the mechanic where attunement influences the number of casts a spell has. Per page: 15 30 50. There's usually a soft cap once you hit 40. Adp - only really useful because it raises Agility 3 out of 4 levels. It also bundles all previous DLCs and provides additional features and content. If you run the JSGME Mod Manager shortcut found in the Dungeon Siege 2 Legendary Mod link in the Start Menu, it'll allow you to activate either DS1 Map Mode Elite or DS1 Map Mod Veteran Mods by simply selecting the mod in the left window and clicking the > button in the middle to transfer it to the right hand window of. Also provides a slight speed up of casting times for offensive spells, from 30 to 45 Dexterity. Updated: 23 Jan 2020 22:43. There is no gain in iframes from 105 to 110. Agility is hard capped at 120. A vessel that will accept your souls. Innate Fire Defense caps at 200 points, when both stats are at 99. There are three level caps in Destiny 2, the soft cap, the Powerful cap, and the Pinnacle cap. ). If you are getting hit a lot, you may need more. Soul of the lost, withdrawn from it's vessel. Agility is affected by adaptability and attunement. Poise DS2. Hey guys! I reuploaded it because someone pointed out that I was missing a piece of information :) New Channel: Discord: a higher letter (E-A and S is the highest) increses the scaling. Poise is a stat that depends on armor, weapons and player stats to determine whether a character will be interrupted during an attack. Level cap is not really the problem. Stennis. Ifu wanna go a "normal" warrior build go with 50 str, 45 dex, 40 vigor, around 15 vit, 25 adaptability, 20 int 20 faith for buffs. 1 Answer. Dark Souls 2 Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, rings, bosses, items and more. Function. A dragon weapon symbolizing Darkeater Midir. The 45 cap is only for magadjust (where. The softcap for Attunement is irrelevant. Basically, unless something requires over 40. Mar 21, 2017 @. Level cap is not really the problem. Takedown request View complete answer on darksouls2. Instead each of. 9 stats x 99 = 891 minus whatever initial stats you get. Vitality– Soft caps at 29, 49, and 70, this stat increases your equipment load and increases your defense and poison. For each consecutive investment in stat, you receive a smaller benefit. This means in order to continually increase innate Dark Defense, both Intelligence and Faith need to be leveled up side-by-side. Vitality is an Attribute in Dark Souls 2. That said, there are always several level metas and only time will tell what ends up. min maxing str for two handing was good back then because we didnt have power stancing (except in ds2 where it came from. D: 2 points every 3 levels until 30, then 1 per level till 40, then 4 per 10. " Haven't looked at their damage stats though. A nice bit of fun to try on. The Humanity stat has a soft cap at 10 and 30 which apply to two of the three stats it benefits. Traps are usually unexpected hazards that players can run into since they are intended to be concealed, hidden or disguised. Besides the dark clutch ring, some good hexes and dark weapons were added, not to. Also slightly increases your physical defence and poison resistance. Bleed Resist cap [] Bleed Resist is capped at 890 points. (2 HP per point until 20, then 1 HP per point until 50) The Bandit begins with the lowest Intelligence at 1 and the Sorcerer starts with the highest Intelligence at 14. . (expect in a few cases as said before) Typically Str scales higher than Dex does (I've heard you get roughly 2-3 damage per str and only around 1 per dex) for the same scaling, but the higher the stat the less you get. I would rather start as a Warrior and not touch INT/FTH/ADP/ATT and just focus on the 5 required stats to make a successful pure-str build. For Vitality, it depends a lot on whether you plan on using Flynn's Ring. Stamina is represented by the green bar on the top left corner of the screen. Only a few famed warriors have ever wielded this great blade, for it challenges the very limits of human ability. to quickly evaluate fully upgraded stats, one just needs to take the base armor rating and then multiply it by 1. You'll want to aim for 105 Agility, which is 30 ADP, to get 13 i-frames, similar to the fast-roll in Dark Souls 1. Which class you choose in Dark Souls Remastered depends on how you want to approach combat. 230. Greatswords are some of the most used Weapons in Dark Souls 2, they're a bit slow and heavy as opposed to wielding a Straight Sword, they also consume more stamine each swing, but they make up for it in terms of damage output. In the oldest legends, rarely spoken of today, it is said that the sword was born of a great white being. Goes up until it hits the hard cap of 99. Just like all the souls games you can go to 99 on all stats. If you. Nah don’t waste points in such a useless stat. My endurance is 61 and together with the third dragon ring I got 181 stamina, that's a huge difference is how many spells you can throw or how often you can swing your sword until it runs out. 1 seconds), and at 100 Agility and higher, it takes 58 frames (1. Dark Souls Remastered and Dark Souls 3 gives you 13 i-frames when you fast roll, so you're already getting more than both those games. Yeah, most stats have what's called a soft cap, where improvements taper off and it takes more points than its worth to get increases. 5 fire bonus per stat point. Ya let me go ahead and clear this up for you. Dexterity: Soft caps at 20 and 40 for damage scaling. You can go higher, but it caps out at 116 Agility, which nets you 16 i-frames, similar to the flip ring in Dark Souls 1. ; The maximum Stamina of 160 is achieved at 40 Endurance (hard cap). Permissions and credits. Dexterity determines your. At 10 humanity the item discovery rate (no other enchantments or buffs) is increased by 110 to 210. Each attuned magic has a limited number of uses that can be restored by resting at a bonfire. Anonymous. Co-op. Vitality determines your character's equipment load, physical defence, and poison resistance. Int/Faith soft caps at 40/45/50. Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. Dark Souls II What's the soft cap for stats? tagamaynila425 9 years ago #1 Does anyone know the soft cap for each stat? For those who don't know what I mean, it's the number at which each. 5) daghene. Attribute required for Miracles and Hexes. Derived stats are dependent on one's base stats, armor, and rings. And if you try to transition to full on hexer. Add in the extra 20+ per dmg stat for soft cap and I'm guessing the meta will fall around at least 170, if not closer to 200. By LCpl. Strength is a stat in Dark Souls II.